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Little league leaving early, what rule makes the ball dead?
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Umpy
I think this is really a semantics question. I'm not seeing anything in Rule 7.13 that seems to explicitly state that the ball should be dead at any point. Is it just good game management to call time before sending everyone back to their last base or is there a rule somewhere else I'm missing that makes the ball dead whenever you're moving the players? Looking around it seems to be consensus that the ball would be dead, but I'm having trouble justifying it with a rulebook.
This question was inspired by R1 and R2 being sent back to their initial bases and R1 then deciding it was a good time to turn around and join R2 on 2nd.
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LC Ump
Although not stated in the rule, it's implied that plays involving runners leaving early are delayed dead balls - drop the red flag, allow the play to conclude (which is the language used in 7.13 Exce
DevildogUmp
What makes the ball dead is the umpire calls time prior to directing the runners to the required bases to enforce the penalty. Just like when the umpire calls time to award bases on obstruction.
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